![]() ![]() I just wanna make sure Im getting these correctly. However, if the magus touches anything other than a weapon with that hand (such as retrieving a potion), that discharges the spell as normal.īasically, the spellstrike gives the magus more options when it comes to delivering touch spells it’s not supposed to make it more difficult for the magus to use touch spells.įrequently Asked Questions Pathfinder Roleplaying Game Furthermore, the weaponless magus could pick up a weapon (even that same weapon) with that hand without automatically discharging the spell, and then attempt to use the weapon to deliver the spell. ![]() ![]() A magus could even use the spellstrike ability, miss with his melee attack to deliver the spell, be disarmed by an opponent (or drop the weapon voluntarily, for whatever reason), and still be holding the charge in his hand, just like a normal spellcaster. On a related topic, the magus touching his held weapon doesn’t count as “touching anything or anyone” when determining if he discharges the spell. So, just like casting a touch spell, a magus could use spellstrike to cast a touch spell, take a move toward an enemy, then (as a free action) make a melee attack with his weapon to deliver the spell. Other than deploying the spell with a melee weapon attack instead of a melee touch attack, the magus spellstrike ability doesn’t change the normal rules for using touch spells in combat ( Core Rulebook 185). Note that geyser is also a 4th-level druid spell (available at character level 7), so the aquatic sorcerer gaining it at character level 9 as a 4th-level arcane spell isn’t too powerful.Ĭan a magus use spellstrike ( Ultimate Magic, page 10) to cast a touch spell, move, and make a melee attack with a weapon to deliver the touch spell, all in the same round? Yes, and the sorcerer learns it as a 4th-level spell. Is the aquatic sorcerer bloodline ( Advanced Players Guide, page 136) supposed to get geyser as a bonus spell at sorcerer level 9, even though that’s normally a 5th-level sorcerer/wizard spell and unavailable to sorcerers before caster level 10? Format: negative energy affinity Location: Defensive Abilities. Negative Energy Affinity (Ex) The creature is alive, but is treated as undead for all effects that affect undead differently than living creatures, such as cure spells and channeled energy. Update: -In the description of the Negative Energy Affinity ability, replace the current entry with the following: This ability will be changed in the next printing of Bestiary 2. However, as written, the ability is a bit confusing because of the phrase “reacts to,” which doesn’t have a clear definition. The intent of this ability is that the creature is healed by negative energy (like an undead) and harmed by positive energy (like an undead) this is automatic and has nothing to do with the intent of the target or the energy-wielder. How is the negative energy affinity monster ability ( Bestiary 2, page 299) supposed to work? It’s time to address some FAQs! These answers will be added to the official FAQ later this week. ![]()
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